The drone is your hand
Move your right hand to steer, use thumbs-up to thrust, and clench your left fist to stop dead when a tight route needs a hard correction.
Your right hand is the flight stick. Your left fist is the brake. Guide a precision drone through rings, hazards, and tightening courses — in VR or directly inside your room.
Fist Flight is not a drone racer or flight sim. It is a standing spatial arcade challenge: your hand movement drives the drone, rings spawn as short-lived targets, and the brake lets you snap into hard angle changes.
Move your right hand to steer, use thumbs-up to thrust, and clench your left fist to stop dead when a tight route needs a hard correction.
Early levels teach one-ring precision. Later levels reduce lifetimes, sharpen angles, move targets, and add mines, laser gates, and portals.
In mixed reality, the challenge is generated against the scanned room. Rings, lasers, and hazards use real walls and floor space as part of play.
Fist Flight is built around hand tracking and standing play, so it does not depend on controllers. That makes it a strong fit for an XREAL Aura port, likely as an MR-focused version tuned for optical see-through play.
VR levels use fixed authored layouts for repeatable runs. MR levels are generated against the active room so each scanned space becomes a different challenge.
Custom challenges can be authored by placing rings, mines, portals, and lasers, then saving them back into the same level schema used by the campaign.
Runs track time, rings cleared, precision, streaks, best scores, and saved progress so short sessions still have a clear mastery loop.
Local colocated multiplayer is in the project direction: players in the same physical room share a ring challenge through shared spatial anchors.