Quest 3 prototype Hand-tracked flight VR + MR arenas Aura port roadmap

Fist Flight

Your right hand is the flight stick. Your left fist is the brake. Guide a precision drone through rings, hazards, and tightening courses — in VR or directly inside your room.

Gameplay teaser

A precision drone game without controllers.

Fist Flight is not a drone racer or flight sim. It is a standing spatial arcade challenge: your hand movement drives the drone, rings spawn as short-lived targets, and the brake lets you snap into hard angle changes.

The drone is your hand

Move your right hand to steer, use thumbs-up to thrust, and clench your left fist to stop dead when a tight route needs a hard correction.

Forty-level campaign

Early levels teach one-ring precision. Later levels reduce lifetimes, sharpen angles, move targets, and add mines, laser gates, and portals.

Your room can be the arena

In mixed reality, the challenge is generated against the scanned room. Rings, lasers, and hazards use real walls and floor space as part of play.

Screenshots

Fist Flight VR level with hand tracking, a drone, rings, and laser hazards in a clean sci-fi room
VR level - hand-tracked drone flight through ring and laser challenges.
Fist Flight mixed-reality room level with the drone and ring target inside a real room
Mixed reality - your scanned room becomes the play space.

Quest 3 prototype, with an XREAL Aura path.

Fist Flight is built around hand tracking and standing play, so it does not depend on controllers. That makes it a strong fit for an XREAL Aura port, likely as an MR-focused version tuned for optical see-through play.

Quest 3 prototype No controllers VR + MR arenas Aura port roadmap

Systems already taking shape

VR and MR campaigns

VR levels use fixed authored layouts for repeatable runs. MR levels are generated against the active room so each scanned space becomes a different challenge.

Level builder

Custom challenges can be authored by placing rings, mines, portals, and lasers, then saving them back into the same level schema used by the campaign.

Scoring and progress

Runs track time, rings cleared, precision, streaks, best scores, and saved progress so short sessions still have a clear mastery loop.

Same-room multiplayer direction

Local colocated multiplayer is in the project direction: players in the same physical room share a ring challenge through shared spatial anchors.

Part of the VARLIS™ portfolio of games, AI tools, and scientific training software.